Feature Revamp - City NPC Spawn system Integrated a new spawn system for Cities (For now). Converted Solace Ground to the new system for a test run. This system allows much more control over NPCs and Spawns in general.
A few examples Guards in Solace will now equip a torch at night and ...
Fixes Added checks to all guilds, upon joining you can no longer join any other faction. Reworked code slightly for creature summons to get their number summoned working correctly. Fixed (hopefully) the requirement of needing to put gear on companions/familiars before stat buffs take effect ...
Fixes Fixed issue with crafted item not giving correct tier item result Accidently increased crafting delay, reduced said delay by half Made all new legendries un-droppable, need essentially DM approval when transferring them. Fixed new solace crypt repeatable quests, items now drop inside ...
Tentative fixes Testing a fix for the DM server restart tool.
Changes Made the server restart messaging prettier. Added more time options for the DM server restart tool. The book of Oblivion (Character deletion tool) will now delete the profile instead of renaming it to avoid issues with ...
Jobs / Repeatable quests feature has entered testing phase You will find job boards in various locations across Solace. These boards allow you to accept various repeatable quests (called jobs) that provide XP, Gold but also Faction points as a rewards.
Fixes Re-added in old "Plains of Southland" areas since one of them had broken the mod. Fixed a few trans issues with those
General Tuning Further ILR adjustments Removed "no gold" restriction from normal stores Lowered overall buy price from stores Removed ability to sell arrows/bolts ...